﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UIFW;
public class MatchUIForm :  BaseUIForm{

    public GameObject imgChoseA;
    public GameObject imgChoseB;
    public GameObject imgChoseC;

    private bool isChose=false;

    // Use this for initialization
    public void Awake()
    {
        CurrentUIType.uiShowMode = UIShowMode.HideOther;

        string message = "";
        string playerName = "";
        
        //进行匹配
        rigisterButtonEvent("BtnMatch",
            p =>
            {
              
            }

            );

        //返回
        rigisterButtonEvent("BtnReturn",
            m =>
            {
               
            }
            );

        rigisterButtonEvent("BtnPlayerA",
            a =>
            {
               

            });

        rigisterButtonEvent("BtnPlayerB",
            b =>
            {
               
            });

        rigisterButtonEvent("BtnPlayerC",
            b =>
            {
                
            });



    }

    private void Start()
    {
       

    }

}
